Now for the work!
Let's take a walk through some of my favorite projects.
My name is
Bryant Dang
and I'm a
Developer / Designer.
On some days you'll find me knee deep in the digital trenches debugging, while on others, I'm quietly staring at a design, contemplating on what to do next. As both a developer and designer, I chase the thrill of creating a solution and the pride of a beautiful prototype. My objective is to create lasting projects that are both visually appealing and effective, while enjoying every step of its construction.
Languages & Tools
Enhanced Airspace Visualization
with Raytheon
Rebuilding a better sky in a 3D VR environment.
Languages & Environments
001 — Incident Analysis
Data to the Sky
Taking ADS-B data from the FlightAware Firehose API and processing it through our Java Spring Boot backend,we reconstruct the sky in a 3D VR space using the Unity game engine.
002 — VR Environment
Inside the Airspace
Built around the Meta XR SDK, users can navigate the airspace through flight locomotion or a teleport mechanic.Collapsible metadata panels preview aircraft information and flight paths quickly show future/past trajectories.
003 — Playback and Investigation
The Sky on Replay
Time can be rewound and manipulated within the instance of an incident replay. Using the playback manager, the slidercan be scrubbed to any point in the time period, with buttons for pausing, resuming, and changing the speed of time.

Developer / Designer
Bryant Dang
© 2026 Bryant Dang
Designed & built by Bryant Dang